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 ItsTime4Games Podcast Minimize
Its Time 4 Games Issue 4
Right click on the above line and choose save target as and save it to your pc.
Hi there and welcome back.

Firstly I would like to put in a plug for the "Worlds" at Derby this coming weekend 1st and 2nd of October. This is held at the university this last 3 years and benefits from the extra space. It is a good trade show. I tend to get to Allumwell, Sheffield Triples, a few small shows and perhaps the Worlds. It is may be not quite as big as Tripples but its not far off. It usually has a good bring and buy also. There are competitions games going on as well. Thats not really my scene but a number from my club used to attend.

On to the reviews.

Memoir '44 

Days of Wonder

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This is another game from that superb games company Days of Wonder. Whilst this game might not be the best they make its still a good game. Its a WW2 wargame dubbed the "Official Game of the Normandy Landings". The box contains plastic figures for two armies. The allies are all american soulders and tanks and the other army is offc ourse German. You get men, tanks, guns , barbed wire, sandbags and tank obstacles. You also get a two sided hex board. One side is a beach and hinterland, the other inland. The board is divided into a left, centre and right wing. You then get card hexes with terrain to add on top. These include hills, bunkers, bridges, town, woods etc. Action cards that drive the game are included as well as plastic "scrabble" trays to hold your cards. Finally you get a rules and scenario book and special dice.All of this is good quality just like one has come to expect from this company.

So how about the game. Well the game is designed to be played using scenarios included in the rules book. These specify the layout and troop types and any special rules about victory conditions and special units.

The action cards are the core of the system. Each player turn involves playing 1 card and drawing a new one. The cards vary but basically define a number of units and an area of the board. So it might say - activate 3 units in the centre, or move all your infantry, or move 1 unit in each section.  This refelcts command and control. This idea is  easy and players will grasp it very quickly.
Units move 1, 2 or 3 hexes and may also  fire. However the move they did might prevent firing. INfantry can move 1 hex and fire or two and not fire whereas tanks may move upto 3 hexes and still fire. Artillery may not move and fire but fire at longer range. Depending on how far away the target is determines the number of combat dice you get to roll. Thus infantry fire 3 at adjacent targets, 2 at 2 away and 1 at 3 away.
The dice have 2 infantry symbols, 1 tank, 1 grenade, 1 flag and 1 star. Stars miss. Grenades hit for all tropps, tanks hit for tanks and infantry for infantry. Each hit causes 1 figure loss. Flags force a retreat 1 hex per flag.
Terrain affects combat - reducing the number of dice rolled or meaning that you ignore 1 flag or 1 casualty.
It all works quickly and intuitively.
When a units last figure is lost you remove it and place it on the oponents victory point icon. When enough VP icons are filled to fufill the scenario instruction the player wins.

Good game for 2 players but certainly works with more either playing with 1 box or with 2 or 3.

 Memoir 44 £34.99
My Rating  Player 1 NA 2 8/10  3-6 7/10
(More players might need more than 1 set).


ERic Flint's 1632
This is a Roleplaying game in which a entire  US town from the modern era arrives in the early 17th Century In Germany. The thrust of the game is the conflicts and chellenges that face the town and the players as they interact with 17th century europe in the Pike and Shot/ Thirty Years war Ear. Uses the Action system - faily standard RPG rules which will not be hard to learn. Look interesting. I wonder what the long term appeak for players who have little historical interst would be though. MIGHT play a game or two. and let you know.,

£20.99


  

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